Sunday, September 19, 2010

Final Blog Entry for Sem 1

Final Blog Entry for Sem 1
For me, genres are Experiences, creations from our feelings and emotions. Perhaps, they also influence us too, creating unique and different emotions in us. This cycle in turn also churns out more genres, creating newer genres and Experiences for us. These genres mirror the human archetypes, revealing our true selves. For example, when watching horror and gore films, your friend who looks timid on the outside may actually sit through the entire thing without being scared or disgusted. You have experienced a side of your friend you don’t know! Experiences can be different, for example, physical, spiritual and others. The Experiences are part of our everyday life, so genres affect us greatly, our Body and Soul, our Existence.

Genres can also be seen as our Existence. Existence is to live. If we do not have feelings and emotions, won’t our life be a boring and plain one? I suppose genres give us a chance to explore our Body and Soul. How will your Body react to the laughter? How will your Soul understand laughter? Through understanding genres then we can understand ourselves. I think genres give us meaning in our life, something to continue and have living on, to Exist for a purpose, that is to Experience.

Experience and Existence are greatly interlinked. Experience’s purpose is to give meaning to Existence while the purpose of Existence is to Experience. If either one of them is lost, there will not be Life anymore. So, genres are very important as they affect our being in and out.

I think that genres can be explained in form and content. The genre form is like a long balloon while the content is the air inside. As a long balloon, it does not seem like something interesting. However, if you twist the balloon into an animal, it will certainly be more interesting. What I’m trying to say is that the genre name is just a word. Fantasy is just a word and does not mean anything. However, once you watch movies or play games related to Fantasy, you will understand what Fantasy means. Also, a long balloon animal can be changed into something different, like a sword, just by using the same balloon. This means that the content of a genre can be presented in another form or perspective, and it will be an entire genre altogether. It is like how Fantasy stories can be represented as a Science Fiction movie. Crossing over different genre forms is what makes the content unique too.

The future of gaming certainly looks bright. Technology has allowed more interaction with the player and game. In the future, the player might be ‘teleported’ into the game dimension or vice versa, playing with his mind, emotions and body instead of using the controller. Hologram images might also be invented then, and players have more choices on how to ‘play’ the game. Certainly, the form and content of the media will change. Presently, there is a limit on the balloon on the amount of air being pumped inside, which means that there can be some great ideas and content that has been thought of, but because of the current limitations of the form, the form is unable to contain the content. However, gradually, the material of the balloon (form) has been strengthened so that more air (content) can be added. In the future, the material of balloon (form) can withstand any amount of air (content) without bursting. Also, there is a possibility that the balloon can think for itself and twist itself, without using our hands, meaning that the forms in the future do not necessarily be our creations but the forms perhaps can think and learn like an AI, creating more forms on its own. Play will be part of our life and our life will be part of Play.

I think a creativity game is a generator which can spark off initial ideas. A wild and random idea is still an idea nonetheless, but it is still at the initial stage. At this time we have to use our creativity to crystallize the idea, get it into shape. I think creativity is trying to be new and unique, creating something that is fresh and something that will be imprinted in people’s mind. Ideas can be created from scratch, or created from another idea. However, it is easier to get ideas from other ideas, and that is where the creativity game helps in creating the initial idea. To be more creative about creativity, we have to let go of all our current perceptions and start from a blank slate. In this way, a different perspective and meaning can be given to an idea instead of the typical current one. Using SCAMPER and other methods, we can also twist and modify ideas. Being creative is to be sensitive and flexible.

New Gaming Revolutions

New Gaming Revolutions
The uses of games have grown over the years. In the past, games were used for passing time, or to relax after a hard day’s work. The main use is still present now, but games are having more uses now.

One of the uses is to mimic games through the movies. Games are much like an interpretation of Society. The avatars in the games, or the magic circle, will exist in the virtual world itself, similar to how we live in our real life. Since the relationship between us and games are so similar, movies tend to use games as ideas in the movies, so that we can easily feel for the actors and immerse in the movies. Games often have random and surprising events to fuel the players’ interest, hence, utilising the surprise factor also helps in making movies interesting. Movies spur the mind’s imagination, and imagination is the key to evoking the audiences’ feelings.

There are other uses for games, like pervasive games for example. They break the conformity of games, introducing a new way of playing as opposed to playing behind a screen. These pervasive games merge social interaction with the play factor, allowing players to utilise human wits and skills as a form of competition.

The future of gaming looks bright. With advancing technology now, it has given birth to motion sensors and controllers which allow greater interaction between the player and the game. This opens up to more uses of gaming, be it as a simulation or a teaching tool. Our life will also be more ‘game-based’, as play is gradually appearing in all sorts of places. Life will certainly be more interesting and fun. Perhaps, like the systems in MMORPGs, we can utilise them in real life. For example, the longer we work, the more EXP we have, and the higher our LVL are. With higher LVL, we can ‘access’ more job opportunities. The possibilities are endless.

Mars, Aries, and friends

Mars, Aries, and friends
Are war games violent in nature? Do they influence our inner violence? The recent example is Cho, who killed 32 people in his school. He said it was due to the games he played. So, do games actually make us killers, or will it help us understand what true violence is like?

WoW (World of Warcraft) is a popular MMORPG, with over 11 million players in it. The game creates an engaging fantasy world, where players explore and battle in the world. Players usually play games because of boredom or to find purpose in life, an answer to nihilism. However, after playing, they still realize WoW is still meaningless too. Yet by playing, they subconsciously are affirming their own existence, in a virtual reality. They engage in wars, theft and even scamming in WoW. Morality comes into question. Does competition in games make us more vulnerable to becoming a heartless person? Personally, I believe there is some influence to a certain extent. However, most people can control this outburst of behaviour, since reality is still different from the virtual world. It is those who let violence overcome their rationality then they will be killers in real life.

War, the manifestation of our animal-like soul put to play. The urge and hunger to end your enemy regardless of how innocent he is to you. Is this part of the cruel cycle of nature? The subconscious mind acts up without us knowing. The subconscious mind records everything that we have experienced. We experienced violence hence we become the manifestation of violence ourselves. Idealogy is illogical, but because of the extreme absurdity of the idea that people believes in it. Extreme idea means extreme promise for the greater good. The irrational idea of war overwrites the rational part of us, brainwashing us to go end each other’s life. War coexists with Love. Lovers do quarrel. War is also bred from nature and nurture. Imagination plants the seeds of war. The enemy is the illusion of the mind. Thoughts transcend into actions. The stronger the belief, the more we are driven to act.

In relation to Games Design, I think war questions the human morality. If games are able to reach beyond the notion of play and have the player think what they are playing games for, it will give a whole new meaning to just plainly playing games and that is games teach players to think for themselves.

Alchemy in the Renaissance

Alchemy in the Renaissance
The Renaissance was the time of Discovery. Due to the studies of Plato and Aristotle prior to the Renaissance, the people during the Renaissance were interested in the relationship between Man and the Divine. Each role in the society had to think in account on how they could use the energies from the Cosmos in their studies. For Architects, the design had to be made in relation to Geometry and Symbolism, so that the people in the Architecture can experience the Cosmos in their Souls. Through seeing the Cosmos with the eyes, the Mind and Soul can experience it, and with the Body absorbing the Cosmos through the skin, the entire Body and Soul will be cured physically and mentally. By imprinting and memorizing the images in the Mind, the Third Eye can be opened, with which bringing the Soul closer to the Heavens.

When designing games, like how people from the Renaissance try to involve the Body and Soul in their designs, we have to immerse our players in the game ‘physically’ and ‘mentally’. Symbolism and images must play a large part in the game as it gives meaning to the game. Perhaps, the player can decipher the symbols and discover the secrets to the end prior to finishing the game. It makes the game more mysterious and enables more Discovery for the players.

The current Scientific way of thinking has lost the link with the Divine. Traditional Chinese Medicine has always been compared with Western Medicine. Western Medicine just subdues the symptoms at hand but is unable to cure the root of the problem. Traditional Chinese Medicine treats the Body by balancing the Yin and Yang, curing the root illness. Traditional Chinese Medicine, like Alchemy, uses the knowledge of the Divine and merges it with Science. The emphasis of treating the Body and the Soul is also shown through meditation and breathing. However, Science now denies that the Heavens relate to us as well. I think what Science lacks now is Belief. Belief is to trust and accept. I think that Belief can be a cure for anything, be it illnesses, relationship and others. If Scientists understands the importance of Belief, they can create cures that not only heal the Body, but Soul as well.

Cross-Cultural Exchanges

Cross-Cultural Exchanges
The Internet has pulled the whole world together. Cheaper airfares have also enabled people to travel the world quickly and easily. They break the distance barrier, enabling people from different places with different cultures to come together. Different cultures mix, evolving the older cultures to newer ones.

Anime and Manga are prominent in modern Japanese culture. Manga is a form of comic in Japan, and they emphasizes on exaggeration of physical features like big eyes and pointy noses. Manga has spawned off animations too, which are called Anime. Western cartoons and comics work the same way but the styles they portray are different from the Japanese. Western cartoons and comics emphasize on heroic acts and most of their characters are masculine. However, in recent times, there has been appearance of Western Animes. Shows like Avatar: The Last Airbender and Animatrix have blurred the contrast between different cultures, even going as far as to merge 2 different cultural styles together. Cultures are mixing. So hypothetically, will there be only a single culture in the future? Will the culture turn out good or bad for humans?

Other emerging and growing trends are spies, crimes and violence in mass media. Movies now portray crimes and violence as normal and acceptable. Gore and mutilation in horror games has also been regarded as an ‘art form’ now. Dangers of spies are regarded as heroic acts and spies are thought to emit sexiness and hotness. Influence of the mass media has shaped children’s minds. Physically, they can look innocent but psychologically, they are killers. The violence in mass media, because it’s mimicking reality, in turn gets mimicked by people watching them. This bad cycle may continue on for years to come.

In relation to Games Design, I think that merging of cultures does generate some interesting and fresh ideas. However, we must not forget our roots too, since they are what brought us up. Also, as time passes, violence seems to be gradually ‘accepted’. I think a certain amount level of violence is important in bringing out the action, but overdose of it is unacceptable. Balance is important.

Daimonic Realities and Root Metaphors

Daimonic Realities and Root Metaphors
Numbers make up this world. Number gives Order. Numbers is also the language of God. So, numbers play a significant part in our life. However, numbers alone mean nothing. Hence, Man regards numbers as a form of symbolism. 13 is supposedly an unlucky number for Westerners. 8 is a lucky number for Chinese. Our forefather associate numbers with mysticism, giving numbers a whole new meaning. Tarot cards are something that is created from the association. Numbers, patterns and words are the basis of Tarot, and they are used to gain insight of the present and future, also known as fortune-telling. By ‘calculating’ the choices we have made, we are able to predict the present and future through Tarot. We look up to the Perfection of numbers, trying to be Perfection ourselves, since Perfection is beautiful. God made us Perfect, so through Perfection than can we become as close to God as possible.

Fringe Science explores beyond the concrete facts of Traditional Science, and tries to find a gap in those concepts. Through associations with mysticism and the study of the inner mind, Fringe Science change the facts to an impossible theory. Impossible now, but possible in the future? Everything is just the illusion of the mind. Through manipulation and perception of time and space, Fringe Science attempts to intelligently guess how far the relationship between Science and Nature can go. Perhaps, through understanding the limits of the world, we can attempt to understand our world better, or in more severe cases, control the forces of the world.

Secrets Societies are the organizations that no one from the outside knows. Some say they control important aspects of the world, like the economy and politics. Others say they are hidden in the media, influencing the world the teachings of the organizations. The uncertainty of their location, masterminds and motives are what make these secret societies so hard to be found. One of the prominent Secret Societies is the Illuminati. The founder of Illuminati, Adam Weishaupt, dabbled in the mystic arts of secret cults. He tries to ‘educate’ the world their ways through the Illuminati. Illuminati aim to gradually gain more followers, controlling the minds of the world bit by bit, and eventually taking over the world. Will the rise of a single world order manage the world better than the present? Will that be for the greater good or will cause the downfall of Man?

In relation to Games Design, we must design something symbolic or of meaning to the objective, or else we will just be designing for the sake of designing. By making sure there is Perfection in a design (Golden Rule etc.), then will the design be beautiful. Ideas, no matter how irrational or crazy they are, are still ideas. Like Fringe Science and Secret Societies, an idea so minute and illogical takes time to prove it worthy. Hence, a good idea usually starts small, and then develops itself to be one that is important and eye-catching.

Saturday, September 18, 2010

Genre Tropes: The Technological Singularity & Enchantments of Technology

Genre Tropes: The Technological Singularity & Enchantments of Technology
Technology is ever-changing and ever improving. The advancement in technology has also spawned off new ideas and new genres. Science Fiction and Space Opera are some. We imagine and create or modify current ideas to fit into the future. In these genres, prominent ideas like aliens, time-travelling, and artificial intelligence have thus sprouted out.

Aliens are other forms of life other than us, humans. They are always thought to be more advanced than us. The different assumptions made on extra life forms have made them more mysterious and creates much curiosity in people. Movies like E.T. and Star Wars has also created intelligent and advanced life forms that exist together with humans. Games like Mass Effect has also bridged the differences in different life forms, even going as far as love relationship across life forms. Mass media plays quite an important part in portraying aliens.

Time-travelling has long been an unproven theory in Science. It is the ability to go forward or backwards in time instantly. Albert Einstein proposed a theory that if an object travels faster than light, time will go slower and eventually reverse, therefore, going back into time. The Butterfly Effect is another concept created from time-travelling. If someone goes back in time and change the past, the effect will ripple itself into the present and future, changing the course of history itself.

Artificial Intelligence (AI) is a thinking mind which is made artificially and not naturally (By birth). By using numbers and algorithms, the artificial mind is ‘programmed to think’. AIs are very important in games as they perform tasks of interaction with the human players. The scary part of AIs is that if they are programmed to think like humans, will they surpass humans? Also, if they are ‘humans’, will they actually create more ‘humans’?

Space Opera and High Fantasy are genres which take on the futuristic and mystic part of fiction. Space Opera and High Fantasy takes our current society and way of living, and transform it into a different world and setting. However, the different world still emulates our current life. Space Opera fast forwards our city into the future, putting societal problems and civilization in a futuristic environment. High Fantasy merges our world with Fantasy and Magic, creating societies with magical powers, and like Space Opera, usually has societal problems or the archetypal good versus bad.

Through time, human has questioned their own Existence. Where do they come from? Why are they here? The Existence of humans has been answered by some religions, but no one knows the truth, because no one existed before humans. Perhaps, all the above genres are answers to all these questions. The human mind creates, therefore we create. We try to answer all the doubts about humans by creating other Existence, so that it mirrors us and tell us for whom we are. It is similar to having friends who point out who you are rather than yourself. We also try to be become God, by creating Existence. It is human nature to create. One day, through all these creations, we can eventually find out about ourselves, and eventually be enlightened and understand the Truth of the World.

In relation to Games Design, I think that Existence gives the game a reality to work on. Technology certainly gives Existence a whole new perspective, since it influences different ways of how the reality thinks and works. The future certainly leaves much to speculate about, and leaves much to create.

Tuesday, June 29, 2010

Genre Tropes: The Horror, the horror …

Genre Tropes: The Horror, the horror …
Horror and terror always scare me. The discovery of the abnormal, or the disgust of a dismembered body, is unbearable. However, I can never stop watching the movie. Why? Is it that humans are sick and we find happiness in other people’s misery? The only reason I can find is that we get a surge of adrenaline rush, like what we seek for in roller coasters. The endorphins being released give us a temporary high.

Is Horror and terror actually frightening or pleasurable?

It depends on how well your imagination works. People with wild imagination conjure up things in their minds. For example, shadows at night can be conjured to an actual man hiding in the shadows. If I am walking alone in the dark with shadows around me, I will have quickened my footsteps and raised my awareness. The uncertainty of the real and the unreal will mess up my mind. However, if the imagination is not strong, the mind will assume reality as it is. It will just be shadows at night. So then, if you actually watch a horror movie, depending on your imagination, the movie can make you be afraid of your surroundings or you can enjoy the “action” happily thinking it is never real.

The real horror and terror now is terrorism. The fear seen is in movies is not unreal anymore. We live in a constant threat of terrorism, and we have to be aware that the safety when watching horror movies is gone in reality.

The 3 movies I have watched are The Dark Knight (Heroic Mythology), 20th Century Boys (Science Fiction) and Alice in Wonderland (Fantasy).

The first thing I noticed was that most films across all genres have the Heroic Mythology in it. The hero tends to undergo some psychological or physical changes and emerge a better or stronger man, or does a self-sacrificial act for the sake of others. In one of the scenes in The Dark Knight, Bruce Wayne, Batman, has to choose between doing what he wants, saving his love, or doing what is right, saving the hero district attorney of the city. He chose to save the district attorney instead, killing his love. In 20th Century Boys, Kenji Endo, the protagonist, started out as a cowardly man who was afraid of the villain’s plan when he discovered it, choosing to escape from it. Nearing the end, he chose to face the villain with his team and stop his killings. In Alice in Wonderland, Alice Kingsleigh, the protagonist, started out as someone who liked to escape whenever she met with problems, like a sudden marriage proposal. In the end, she decided to take charge of her own life instead of running away

However, there are some differences in the genres. The settings in Heroic Mythology tend to be in the past or the present. It is very similar to a modern city, and at most times is a peaceful city met with a problem. This spurs the hero to rise up. The settings in Science Fiction, however, takes place in the future with more advanced weapons which in turn will create more wars. So the setting in Science Fiction is a more war-torn kind of place, which causes many deaths from weapons. Fantasy has a more unrealistic and different setting than our world, making it a more unexpected and surprising kind of place. It could be a mixture of both peaceful and war-torn scenarios, but the inhabitants uses magic or monsters to battle, and tends to live a different way like us. There are definitely some crossovers across all settings, making a movie unique in its own way. I will try to mix the different genres for my future story/game creation too, like the realistic city of Heroic Mythology, so that the people can relate to it, or the unexpectedness of the fantasy world so that people will be drawn into the different world I have created. The possibilities are endless depending on how to mix and match the genres. I will try to put the different characters from each genre into an environment from a different genre, and have them interact with tools or weapons from another genre. It is absurd to imagine the scenario but by getting into the character’s feelings, the feeling of confusion and the unknown, we can think up of how he will react to the differences and link them together to solve the problem.

A genre is expressed differently across different media, simply because of the different senses being directed on the same genre. For example, the feelings from watching a horror movie are different from when playing a horror game. The feelings evoked from watching one is that you are mostly viewing from a third-person perspective, so the feeling of the person watching is not as “into” the character. Even if the movie is shot in first-person perspective, we are only using our sense of sight and hearing to enjoy the horror. However, if we actually play a horror game, we are using our sense of sight, hearing and touching (Mouse, keyboard). Also, in a horror game we have to make choices and choose paths, putting more of “us” into the world. So, the more senses we use and more human interaction the media has with us, the more we will be part of their reality. However, since the images from movies and games are predefined, as in created by others, the person using it might not fully immersed in their reality. This is where words come in. A story although is told in words, the reader who is the one imagining the world, can imagine up of the reality he wants. Horror stories make the reader imagine their deepest fears just by reading the words. This is because of the experiences each person has gone through, which will create different horrors each people has. Someone who is scared of the dark might not be scared of insects, but for someone else it might be different. By using both images and words, with the participation of the person in it, the effect will be more realistic.

So, for a genre to be fully enjoyed, the mind and the body have to be fully in the game. In this way, we can then in the shoes of the character, and act out his life for him. The usage of the sense of sight, hearing and touch can be improved upon, and there is a possibility of sense of smell being introduced. The introduction of the 4D experience has bridged the distance between reality and the unreal, creating the illusion of the unreal in our real world. With greater technology in the future, 3D movies or TV can be so realistic that it will be confused with the real just by looking. The surround sound system tries to create sounds from the surroundings so that our human ears can pick up from any direction. Future technology might have sounds which are crystal clear just like it is heard from reality, mimicking the ear and the sense of hearing. The shaking chair in 4D experiences makes us think that we are in a moving vehicle. In the future, the sense of touch might be improved with robotics so that touch is not limited to just sitting down on a shaking chair or touching buttons. The feeling of walking, being punched or slashed (Weakened to maybe sliding or touching) could be created. Different conditions can also be achieved with the use of light and wind. Emission of smell can be easily created just like the way air freshener works. The sense of smell is essential in making the mind think that we are in the environment they are portraying.

Monday, June 21, 2010

Origins of Genres: Current Incarnations, and future speculations, Science Fiction & Fantasy

Origins of Genres: Current Incarnations, and future speculations, Science Fiction & Fantasy
Science Fiction and Fantasy are products of our mind’s imagination. We twist reality, we turn time and through the genres, we tell stories unbelievable yet engaging.

I will define Science Fiction as our future. Technological advancements have made possible the “Science Fiction” imagined up in the past. Touch screens, thumbprint scanners have all been created. The creation of floating cars and cities will not be too far in the future too. Frankenstein has also been “created”, with the creation of artificial heart and limbs. Then how does Science Fiction “predicts” all the future? It is based on how humans interact with the surroundings, an extension of our human limbs. Without the use for humans, Science Fiction will not exist.

Fantasy for me though, is another reality in our reality. This reality is considered absurd, but definitely not unthinkable or unimaginable. Fantasy is a product from our thoughts, the mind, so there can no unthinkable or unimaginable. Or else it will be something unknown and not fantasy. Absurd reality is reality twisted to fit the context of the different world. For example, Dragons are derived from the combination of the serpent with other animals. In fantasy, we transform reality but we do not create reality. Our senses limit the creation of ideas inside them, by transforming them. If we can think outside of the senses, we can then create anything and everything, similar to the enlightenment of Man to a God.

Transrealism and Slipstream are forms of literature which is part of Science Fiction and Fantasy. Yet for me I think it is much closer to Fantasy. It is a reality in our reality but not an entirely complete reality. We make sense of the no-sense. The realization of the no-sense is unable to be explained in Science, because Science can only reveal the Truth of everything around us, but cannot explain us.

In relation to Games Design, I think it is important to balance the Known and the Unknown in a game. Throwing the player in a game which seems like the present reality might actually make him more immersed in the game, but bore him easily since he has seen everything in the real world before. While if we throw the player in a game where nothing makes sense, he might try to explore his way out, but also be unable to expect whatever is coming since he has never seen anything like that before. Balance is important so that the level of interest will be kept there. Gradual adjustments can be made for the players to gradually adapt to different kinds of gameplay.

Thursday, May 27, 2010

Mythologies revisited

My idea of what the HTI2 Game is all about

My Hero's Journey so far ...


Mythologies revisited
To many people, a hero is the guy who saves lives, fights villains, and rids the world of evil. Heroes are always morally right and justice-driven in their motives. People idolize heroes since they are role models to us normal humans, mere mortals.

For a hero to be born, he must undergo trials to be chosen as the one who will save the people, be it going through thick and thin to be acknowledged as one, or to give his life for others. This is similar to God who will guide and save the masses, and punish those who have sinned. God had also given his life for us humans, and went through hardships to reach enlightenment. So, you can say God is a hero too.

However, the hero is not always good. Can a hero be a villain at the same time? The answer is yes.

In the mind, pure evil is just a line away from pure good. Take Light Yagami from Death Note as an example. There were relentless crime and corruption in the world. Light clearly saw that but was unable to do anything about it, until he got the power, the Death Note, a notebook which can kill people with their names. With the notebook, Light went on to kill people he deemed to be evil and establish himself as “the God of the New World”. He is the hero who fights the villains but also the villain who wants world domination.

This is similar to us humans. There can never be a single human with the purest of heart. The surroundings around us are contamination to us and we live in it. We are all greedy animals by instinct, but our morals try to contain them.

Villains, the opposite of heroes, is often seen as the bad guy who is supposed to be gotten rid off. However, villains are the ones who shape the heroes. They have a certain motive they have to fulfill. They can be seen as heroes in their own universe, based on their followers with whom the motive is driven at. I will love to say villains are “Heroes who are Different”.

Fairy tales are an indirect way of changing society. Coated with a fairy-like disguise which appeals to children, they tell stories from over generations, withstanding the test of time. Through imparting moral values to man, fairy tales shape the minds of man, in turn shaping the way society works. Though fairy tales have changed their disguise over time, the morals presented are still present today, shaping the future generations.

However, is it possible for man to shape fairy tales? I believe it can and it has already been done before.

Man tells stories, hence the creation of fairy tales. If this fairy tales are told for a different motive, like perhaps nationalism, then I will call this fairy tales propaganda. Propaganda is also coated with fairy-like goodness of peace and harmony, while telling stories of serving the nation with pride. Hitler and Stalin controlled the minds of the people of their countries with stories, shaping a society which will fight for their country with a command by them.

In relation to Games Design, I think that heroes do not always have to the main perspective of a game when playing. I think it is quite interesting to see mentally and physically, how the villain will react to a hero. These break the typical and cliché ideas of heroes going up against the villains. Fairy tales and mythological links can also be added to the game to give it a background. Different approaches in telling the stories to players will also give players an opportunity to guess the how the story will flow, affecting how he thinks and acts. The game interacts with the player and vice versa.