Sunday, September 19, 2010

New Gaming Revolutions

New Gaming Revolutions
The uses of games have grown over the years. In the past, games were used for passing time, or to relax after a hard day’s work. The main use is still present now, but games are having more uses now.

One of the uses is to mimic games through the movies. Games are much like an interpretation of Society. The avatars in the games, or the magic circle, will exist in the virtual world itself, similar to how we live in our real life. Since the relationship between us and games are so similar, movies tend to use games as ideas in the movies, so that we can easily feel for the actors and immerse in the movies. Games often have random and surprising events to fuel the players’ interest, hence, utilising the surprise factor also helps in making movies interesting. Movies spur the mind’s imagination, and imagination is the key to evoking the audiences’ feelings.

There are other uses for games, like pervasive games for example. They break the conformity of games, introducing a new way of playing as opposed to playing behind a screen. These pervasive games merge social interaction with the play factor, allowing players to utilise human wits and skills as a form of competition.

The future of gaming looks bright. With advancing technology now, it has given birth to motion sensors and controllers which allow greater interaction between the player and the game. This opens up to more uses of gaming, be it as a simulation or a teaching tool. Our life will also be more ‘game-based’, as play is gradually appearing in all sorts of places. Life will certainly be more interesting and fun. Perhaps, like the systems in MMORPGs, we can utilise them in real life. For example, the longer we work, the more EXP we have, and the higher our LVL are. With higher LVL, we can ‘access’ more job opportunities. The possibilities are endless.

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